PROJECT BEACON // 2026
Earth sent you looking for hope.
Wanderer-77 misses its target and falls beyond mapped space. You survive. Your ship does not. Then something living answers from the wreckage—and the mission stops being simple.
This page explains the opening and the shape of the journey without revealing the ending.

THE EARTH DIRECTIVE
“Earth comes first.”
Find viable energy, minerals and biological samples. Restore the uplink. Report every sign of life.
That is the order which survives the crash. Earth is desperate, and the astronaut has been sent to bring back a reason for hope.
But the first sign of life is not a sample. It is an egg. The hatchling watches, responds and avoids the scanner. Your first job is not to catalogue it—it is to approach gently, offer care and earn trust.
The question underneath the game: what happens when the world you were sent to use becomes a home you are responsible for protecting?
Something living answers.
The creature is intelligent, vulnerable and the first alien life to trust a human.
Your scanner cannot explain everything it sees. Care comes before collection. The creature then guides you toward movement inside the planet’s living Current—and eventually to a gate beyond the crash site.
See how a creature begins →THE JOURNEY
A mission that changes as you do.
- 01Survive the crash
Recover the field kit, restore your footing and find out what survived aboard Wanderer-77.
- 02Earn trust
Care for the hatchling and learn to follow the clues it notices before you do.
- 03Cross six realms
Run, leap, explore and face the purple corruption trapping each world’s guardian.
- 04Restore, don’t conquer
Clear the pressure around a guardian. The ship parts you receive are gifts after rescue—not samples taken by force.
- 05Choose what home means
Rebuild the uplink, understand who else is listening and decide what Project Beacon should become.
SIX LIVING REALMS
Six guardians are trapped—not waiting to be destroyed.
Each realm changes the journey. The guardian artwork below introduces who is at stake; it is world artwork, not a gameplay screenshot.






Art boundary: these are guardian and world illustrations used by the game, not raw play frames. For labelled running-build moments, visit Playable Now →
THE GUARDIANS
The fight is against the corruption.
The guardian is not the health bar you are trying to empty.
Each guardian has been wounded or trapped by purple Void pressure. Learn its attacks, stand your ground with your creature and reduce the corruption around it. When that pressure reaches zero, the guardian returns—and the world can move forward.
Rescued guardians can later become residents and take part in the life you rebuild in the Fend. Restoration changes more than a level-complete screen.
The ship is not the only thing you rebuild.
Recovered systems repair Wanderer-77 while rescued beings and useful structures create a shared home in the Fend.
What you repair first helps shape Project Beacon. By the time the message can reach Earth, you know the coordinates could bring help—but they could also expose a living world to everyone listening.
What is the final choice about?
It is about responsibility: what Earth deserves to know, what this world deserves to keep, and whether “home” still means the place the astronaut left behind. The exact ending remains yours to reach.
THE CHOICE IS WAITING
What will you tell Earth?
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